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Report: id taking control of Doom multiplayer back from contractor

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Game director says id is committed to making things right

artwork of the Doomguy fighting hordes of demons

Certain Affinity, the developer tasked by id Software with building some multiplayer components of the Doom reboot, are no longer on the project, Eurogamer reports. While the game’s single-player campaign was a critical hit, fans have so far been disappointed with the game’s multiplayer mode. An id representative says they’re ready to deal with those issues personally.

"We worked with Certain Affinity through the launch of the game and really appreciate their contributions and effort on the game," Marty Stratton, executive producer and game director for Doom, told Eurogamer. Going forward, id’s own teams will be working on adding features, squashing bugs and rooting out cheaters.

Eurogamer points to growing discontent among Doom players as one of the reasons for the move. Features common to online multiplayer shooters, like private matches and custom game modes, are missing from the game today. More damning, these kinds of features could be accessed on PC during the beta with just a few extra launch parameters. They appear to have been abandoned by Certain Affinity just before the final release.

Stratton made certain to emphasize id’s commitment to making things right.

"There's certainly no lack of commitment to Doom as a multiplayer game on our side," he said. "We are already working on private matches with custom game settings and expect to include that in a free update this summer."

The report goes into more detail about how SnapMaps fit into the picture, and how id will go after cheaters on the PC side of the house. You can find the full interview here.