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Inafune is already talking about plans for a Mighty No. 9 sequel

The first one, of course, hasn't yet launched

Owen S. Good is a longtime veteran of video games writing, well known for his coverage of sports and racing games.

Mighty No. 9 hasn't launched yet — still 10 more days to go — and even though its community has been disappointed by repeated delays and jeered the game's launch trailer, creator Keiji Inafune is still speaking expansively about future projects under its name.

Speaking to 4Gamer (translation by Siliconera) Inafune said Comcept is "also moving forward in an anime and live action film for [MIghty No. 9]." Further, "development for a sequel [video game] is already in our minds, and we all share the feeling of 'we'll do it even if it doesn't sell'."

Last summer, with Mighty No. 9 delayed past its original spring 2015 window and a month from its first declared launch date, Comcept opened a Kickstarter for another video game project, also billed as a spiritual successor to the Mega Man franchise he worked on for Capcom. It fell well short of its goal, with many potential backers turned off by the idea Comcept would be raising money for a second game before the first one was delivered. Comcept still found a publisher to back the project and will make the game.

Comcept and console publisher Deep Silver waited until that Kickstarter ended to announce that Mighty No. 9 was delayed until early 2016, which was then pushed to June 21.

To 4Gamer, Inafune reiterated apologies for the repeated delays. The reason "was not because were shorthanded, but due to how we were going to sell it," Inafune said, "and then biting off more than we can chew after declaring that it will be released for all the hardware."

Mighty No. 9 was originally slated for a Windows PC release only. Stretch goals during the game's very successful Kickstarter added versions for Mac, Linux, PlayStation 3, Xbox 360, Wii U, PlayStation 4, Xbox One, PlayStation Vita and Nintendo 3DS, as well as a suite of multiplayer features, as funding went past $3.8 million, at the time Kickstarter's third highest-funded project ever. All of these add-ons have been blamed for three delays of an announced shipping date or window.