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Two missions from House of the Dying Sun, formerly Enemy Starfighter

What do you hear, Starbuck?

Charlie Hall is Polygon’s tabletop editor. In 10-plus years as a journalist & photographer, he has covered simulation, strategy, and spacefaring games, as well as public policy.

Enemy Starfighter has been on our radar for a couple of years now, and recently changed its name to House of the Dying Sun. The title goes live on Steam's Early Access platform today, and we had some hands-on time with it prior to release.

House of the Dying Sun is a tactical space combat game for PCs and VR platforms. It gives players direct control of a small, upgradeable fighter. But it also gives you the ability to command every other ship in an ever-growing fleet, and to take direct control of every one of those ships on-the-fly.

While it's compatible with a mouse and keyboard as well as flight sticks like the Saitek X-52, we gave it a spin with an Xbox 360 controller and a Track IR. What immediately stood out was just how many cues it takes from the classic combat scenes in Syfy's Battlestar Galactica. From the constant radio chatter and the way the camera shakes, to the sound of your guns and the pounding soundtrack it's a very intense experience.

Enjoy two of our best runs from the early game, and below a stream of thirty minutes of raw gameplay.

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