If you want to play Street Fighter 5 online against other players and have the best chance of winning, play at 7 a.m. on the weekends. Don’t play at 2 a.m., unless you want to lose. That’s what the data from the Capcom Fighters Network says, Capcom’s Peter "Combofiend" Rosas said at today’s Street Fighter 5 panel at Evo.
In other words, players should probably play Street Fighter when they’re bright-eyed and bushy-tailed, not when they’ve come home from the bar a little buzzed, Rosas said.
Rosas and his Capcom cohorts revealed some of the data the company has collected from Street Fighter 5 since its February release on PlayStation 4 and Windows PC. According to those figures, the average playtime per Street Fighter 5 player is more than 2.5 hours a day.
According to Rosas, the number one piece of downloadable content players have purchased with real money is Karin’s summer beach costume. The most popular piece of content players purchased with Fight Money — Street Fighter 5’s in-game currency that can be earned by playing — is Ken’s alternate costume, his red gi.
Street Fighter 5 players have earned a cumulative 143 billion Fight Money, according to Rosas, but just 64 billion of that has actually been spent in the in-game shop. That’s about 644,000 Guiles, he said.
As for actual gameplay figures, Rosas said that the most used character in Street Fighter 5 was, unsurprisingly, Ryu, followed by Ken and Nash. The game’s least used character was newcomer F.A.N.G.
Rosas also shared win ratios for the entire roster of Street Fighter 5, and most hovered around 50 percent, indicating to Capcom that the game is relatively well balanced. Bison has the highest win ratio of the Street Fighter 5 roster, with Birdie coming in a close second. Cammy and Ibuki have the lowest win ratios, with player choosing Ibuki winning only about 40 percent of their fights. Rosas chalked that up to Ibuki’s complexity.
Finally, Capcom told Street Fighter 5 enthusiasts at Evo that it’s well aware of the game’s built-in input delay and that it’s investigating the matter internally. That delay, which was discovered by the community and a source of controversy among competitive Street Fighter players, is understandably a "hot topic," Capcom said. However, Capcom says it won’t make any major changes to Street Fighter 5 and its input delay issue until the end of the Capcom Pro Tour 2016 season.