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No Man’s Sky’s first post-launch patch is now available

The game should crash less often now

No Man's Sky landing pad
An outpost with a landing pad in No Man’s Sky.
Hello Games

No Man’s Sky developer Hello Games released the game’s first post-launch patch today, addressing issues such as frame rate and stability.

The patch, which is now available on both PlayStation 4 and Windows PC, brings No Man’s Sky to version 1.04. Hello Games managing director Sean Murray hasn’t provided many details on the update yet; he said that full patch notes are on the way.

Murray did offer a few specifics. On PC, the patch adds support for additional hardware configurations, and improves the game’s frame rate on low-end computers. (It sounds like the PC update is a public release of what was previously the "Experimental" build of the game, which sought to address the problems that the PC version launched with.) On PS4, the patch makes No Man’s Sky more stable and does "lots more," said Murray.

Less than 1 percent of No Man’s Sky players have complained about technical problems, according to Murray, who added that Hello Games will fix approximately 70 percent of those issues this week. (It’s unclear if he is referring to today’s patch as the update that will do that, or a future patch.) Murray did note that because of how large the game’s player base is — Hello Games has not released sales figures — even 1 percent of that figure represents a lot of people.

Although we don’t have the full patch notes yet, Murray implied that the 1.04 update does not add new features to No Man’s Sky. Prior to the game’s debut, Murray said that base building and the ability to own freight ships would be the first two additions to the game.

"We're totally focused on customer support right now," said Murray. "Then we'll move onto improving and adding features to the game."

For more on No Man’s Sky, check out our review and our ever-expanding guide.

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