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Tomb Raider's new director comes from Battlefield Hardline, Dead Space

Ian Milham leaves Visceral Games for Crystal Dynamics

Owen S. Good is a longtime veteran of video games writing, well known for his coverage of sports and racing games.

The Tomb Raider franchise again has a director, about eight months after its previous one left. Ian Milham (pictured), a veteran of Visceral Games, joins Crystal Dynamics to lead the adventure series.

Previously, Milham had been creative director for Battlefield Hardline, which launched in early 2015. Milham also had been art director for Visceral's Dead Space series.

Crystal Dynamics launched Rise of the Tomb Raider in November and in January its director, Brian Horton, left for Infinity Ward, the Activision studio that makes Call of Duty.

No sequel to Rise of the Tomb Raider has been announced yet, but on Oct. 11, Rise of the Tomb Raider: 20-Year Celebration launches on PlayStation 4, Windows PC and Xbox One, which includes the game and all of its previously released DLC, plus a new story chapter and other in-game content.

Milham's title with Crystal Dynamics is game director. ""Adventure games have always been my first love," Milham said in a statement. "I've admired Crystal's work for a while now, as they continue to deliver top notch narrative and spectacle, coupled with deep systems and player choice."

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