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Indie developer Vlambeer plans art book to celebrate six years making games

Hardback will detail history of outfit behind Ridiculous Fishing and Nuclear Throne

Dutch outfit Vlambeer is one of the leading lights of independent game development. Founded in 2010, the little company has created hits like Super Crate Box, Ridiculous Fishing, Luftrausers and Nuclear Throne. Its co-founders Jan Willem Nijman and Rami Ismail are vocal members of the development community on issues such as diversity, creativity and, most recently, day one patches.

Since the launch of top-down shooter Nuclear Throne late last year, the company has been on a semi-break, testing new game ideas, while tidying up older games with updates and patches. In a blog post today, Ismail detailed the various projects he and Nijman have been working on.

Perhaps the most interesting project is the planned release of a hardcover book that looks back at the company's first six years, detailing the various challenges faced, as well as displaying planning documents and experimental artwork. Published by Cook & Becker and costing $39, 120 Years Of Vlambeer And Friends will be out later this year. A boxed special edition featuring extra artwork, knick-knacks and all of Vlambeer's games costs $139.50.

"As far as we’re aware, no independent developer has ever tried doing something like this," wrote Ismail on the company's blog today. "It’s over 150 pages, full of beautiful art, and features a 20.000 word history of Vlambeer, interviews with the two of us and our team members. It’s filled with insights into our design, design sketches, history and our games."

Ismail said that the company will be making new game announcements when the team is ready. "The fact that we’re making a history book doesn’t mean Vlambeer is history. We’re continuing work on merch, new prototypes and ideas, and our aim is to maybe make a few smaller games to recover a bit.

"We have a few ideas that could be interesting, but they’re all very much up in the air. We haven’t picked one yet, and we don’t know if they’re worth following up on yet. There is one prototype in particular that we’re really excited about, but we’re worried saying more about it this early on will jinx it."

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