As more people move to Windows PC as their gaming platform of choice, Sony hopes that its new, souped up PlayStation 4 will keep them from jumping ship. In an interview with the Guardian, Sony Interactive Entertainment CEO Andrew House said that the PlayStation 4 Pro was born from a desire to emulate the PC experience on console.
"There's a dip mid-console lifecycle where the players who want the very best graphical experience will start to migrate to PC, because that's obviously where it's to be had," House told the publication. "We wanted to keep those people within our eco-system by giving them the very best and very highest [performance quality]."
The PS4 Pro, equipped with 4K-streaming and HDR compatibility right out of the box, is meant to be an improvement upon the standard PS4, aimed at those wanting upgraded graphics. PC gaming rigs are customizable and expandable, but the Pro still offers a sizable boost over the PS4, a difference that will be apparent to console gamers.
Yet the hardware's reveal this week, ahead of its Nov. 10 release, was met with both criticism and ribbing from fans and competitors. Microsoft has had a field day — several field days, in fact — with the PS4 Pro's shortcomings when compared to Project Scorpio, its Xbox One revision. That console was teased earlier this year at E3 2016, where Microsoft said it would have a significant power boost over the current Xbox One. Its specs, as Microsoft has told Polygon and social media repeatedly, will also outrank those of the PS4 Pro's.
Project Scorpio isn't out until holiday 2017, however; PS4 Pro has its chance to lure PC gamers back to consoles first, when it arrives in November.