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Why Doom, Inside and Overwatch were Polygon's favorite games of 2016

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In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, we've got something a little different. For the past two weeks, we've been counting down our top games of the year. (You can see the whole list here.) That all wraps up this week as Polygon editor-at-large Justin McElroy talks with Christopher Grant and Ashley Oh about their takes on Polygon's top three games of 2016.