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Pillars of Eternity 2 campaign hits goal in less than a day

Stretch goals are on the way

A party of heroes fights against a writhing mass of undead. They are trapped at a dead end, atop a pinnacle of stone. Obsidian Entertainment
Charlie Hall is Polygon’s tabletop editor. In 10-plus years as a journalist & photographer, he has covered simulation, strategy, and spacefaring games, as well as public policy.

The crowdfunding campaign for Pillars of Eternity 2: Deadfire, the sequel to the original Pillars of Eternity, has already hit its goal, crossing over the $1.1 million mark in less than 24 hours.

The campaign is being run through the Fig platform, which offers backers a choice between traditional rewards and equity investment. The total amount is currently split roughly halfway between the two options. Developer Obsidian Entertainment had said it was willing to accept up to $2.25 million in equity, which means there’s plenty of room at the table for those interested.

The original Pillars began as a Kickstarter campaign in 2012, and was notable for raising well more than its original $1.1 million ask. That campaign finished with nearly $4 million, spurred on in part because of a novel stretch goal.

The team encouraged players to pledge more money and spread the word to their friends, in order to increase the size and diversity of the roguelike dungeon below the main player base in game. That dungeon, and the statue inside it, has become the focus of this sequel.

"Eothas ... the god of light and rebirth was thought dead, but he now inhabits the stone titan that sat buried under your keep, Caed Nua, for millennia," reads a press release. "Ripping his way out of the ground, he destroys your stronghold and leaves you at the brink of death. To save your soul, you must track down the wayward god and demand answers — answers which could throw mortals and the gods themselves into chaos."

The campaign runs until Feb. 24.

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