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The Hong Kong Massacre blends Hotline Miami with Max Payne

Coming to PlayStation 4 in 2018

The Hong Kong Massacre - walking through the rain Vreski
Charlie Hall is Polygon’s tabletop editor. In 10-plus years as a journalist & photographer, he has covered simulation, strategy, and spacefaring games, as well as public policy.

The Hong Kong Massacre is a new top-down, twin-stick shooter being developed for Linux, Mac and Windows PC. It was announced today, during a livestream from Paris Games Week, that it is also headed to PlayStation 4 in 2018.

The Hong Kong Massacre is the very first game from an independent, two-person in Sweden called Vreski. First revealed in 2014, the game is being built from the ground up in Unity.

In motion, The Hong Kong Massacre looks very much like a stylized version of Hotline Miami. It features dark, almost film noir-style lighting and bullet-time effects reminiscent of the Max Payne series.

According to their development blog, the player will spend their time hunting down the leader of a Japanese gang in modern-day Hong Kong.

“You do this by finding people in his organization for more clues,” write the developers. “When you start the game you have a map with different locations available. These act as levels and you can choose any order you want to visit them. As you get new clues new locations will be unlocked on the map for you to visit.”

The main game mechanism, according to early development documents, is the ability for the player to slow down time. The latest trailer, shown today, includes many particle effects that take advantage of that.

“This is crucial to be able to clear a harder level,” say the developers. “When you slow down time you can dodge bullets by rotate your character and also rack up shots when killing enemies.”

No release date has been given.

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