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Call of Duty: WWII delays the launch of microtransactions

Cash for crates is getting punted into next week

A player opens loot crates in Call of Duty: WWII's social "Headquarters" environment
Sledgehammer Games/Activision
Charlie Hall is Polygon’s tabletop editor. In 10-plus years as a journalist & photographer, he has covered simulation, strategy, and spacefaring games, as well as public policy.

Call of Duty: WWII has struggled with technical issues since its release, so much so that the team has elected to delay the launch of its Call of Duty Points currency. That means you won’t be able to pay real money for loot crates until at least Nov. 21.

Also, players who purchased that game’s digital edition will not receive their bonus 1,100 COD Points until the system goes live.

WWII’s take on loot crates requires that they be purchased with COD Points, which can be earned in-game or purchased for real money. Opening them is a social affair, as they drop from the sky onto Normandy beach into the game’s social space, called Headquarters. Unfortunately, Headquarters hasn’t been very social lately. Shortly after launch, developer Sledgehammer turned off the multiplayer function as networking and other issues brought the experience grinding nearly to a halt.

Efforts to improve performance in multiplayer are going on virtually non-stop, according to a statement issued on Sunday.

“We’re seeing millions of fans play every day,” Sledgehammer said. “However, we also know we’ve had issues, there’s frustration. We recognize that and we hear you. Our highest priority is to deliver the best online experience possible. We’re not there yet, and we won’t rest until we are. Our entire team is working around the clock.”

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