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Animal Crossing: Pocket Camp, we need to have a talk.
With the Animal Crossing title comes a lot of expectations: friendly faces galore; financial obligations; the need to be patient; and an appreciation for the natural world. A good, full-fledged Animal Crossing game includes all of these and then some. It’s a set of gentle objectives that makes the franchise unique.
Pocket Camp, you are not a full-fledged Animal Crossing game. That’s clear from your subtitle. But you try your darnedest, despite the limitations of the mobile platform and learning curve of the free-to-start paradigm. There are animals to befriend, money to make, time to spend waiting around and fish and flowers to collect.
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There are also weeds, Pocket Camp. And to be the best Animal Crossing citizen is to be a diligent plucker of them. One of Animal Crossing: New Leaf’s best innovations was the ability to have those weeds mostly taken care of for you, in fact — because it’s that important to preserve a beautiful living space.
So why, Pocket Camp, can I not pluck your weeds? Why do I find weed after after weed again, and yet when I tap on those vile stalks, nothing happens?
This is my hell, Pocket Camp. It’s not Animal Crossing. It’s not right. It is hell.
I would gladly trade in the holiday event update in favor of a patch that lets me pick those blasted weeds. I would exchange for the option with Leaf Tickets. I would sacrifice my shot at winning over the elusive Ketchup the duck with a seven-hour pizza if giving seven hours of my time away would let me pluck weeds instead.
And yet, I have become somewhat used to your disappointments, Pocket Camp. You are not the Animal Crossing I know, nor the one I wanted. But if you just let me get rid of even one weed, I may just come on board.