From PlayStation Experience this weekend, Motohiro Okubo narrates a 10-minute preview of Soulcalibur 6 gameplay, with commentary about what led to this sequel’s development in the five years since its predecessor’s launch.
Okubo who was producer for Tekken 7 (also made by Bandai Namco) says that both development teams carry the same spirit of competitiveness and innovation to the task. However, Soulcalibur and Tekken diverge because the latter is focused more to hand-to-hand combat, where weapons play a larger role in Soulcalibur.
Weapons mean a great deal to a new feature: Reversal Edge, revealed during Soulcalibur 6’s announcement at The Game Awards on Thursday. Okubo said that the bullet-time combat moment is meant to replicate the cinematic feeling of dodging or parrying a weapon strike, folding that into a counter-attack. In such high-adrenaline moments, time slows for a skilled fighter and allows them to prepare their next move.
“That was the feeling we were trying to recreate, and it ended up becoming the edge reversal mechanic,” Okubo said.
Of course, the star of this video is the gameplay taking place in the background. Okubo expounds upon the graphical improvements Soulcalibur 6 will show over its predecessors, saying that lighting enhancements will be the key to the new game’s visuals.
Soulcalibur 6 is coming in 2018 to PlayStation 4, as well as Windows PC and Xbox One. On Friday, Bandai Namco said the game was going back to the series’ roots, both in its roster and the story the fighters will tell.