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Kickstarter crowdfunding for games rose sharply in 2017

A nearly 30 percent jump in dollars earned overall

Gil C /
Gil C/
Charlie Hall is Polygon’s tabletop editor. In 10-plus years as a journalist & photographer, he has covered simulation, strategy, and spacefaring games, as well as public policy.

After a challenging year in 2016, crowdfunding for games rose sharply on Kickstarter this year. That’s according to a tweet from Luke Crane, head of games at the leading crowdfunding platform. He said that the amount of money pledged to successful projects was up 29 percent year over year.

In 2016, Kickstarter crowdfunding as a whole was down significantly with 5.8 percent less in backer revenue than the year before. It was the first time it had seen a decline since its founding in 2009. Video games in particular were hit hard, with a nearly 60 percent decline.

That decline was seen in the total dollars pledged to successful projects, and in the average amount of money earned by successful projects.

It’s not known at this time what the breakdown is within the games category, with regard to video games and tabletop games. The tabletop space has seen remarkable growth on Kickstarter. In 2015 it earned twice as much money as the video game category, and in 2016 it earned nearly six times as much.

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