Pillars of Eternity 2: Deadfire is now the most-funded video game on any crowdfunding platform since 2015. Obsidian Entertainment’s crowdfunding campaign for Pillars of Eternity 2 wrapped up today with $4.4 million in pledges from more than 33,000 backers — the biggest success in the Fig platform’s short history.
The campaign’s original goal was $1.1 million.
Obsidian pitched Pillars of Eternity 2 as a direct sequel to the first title in the series, Pillars of Eternity, which itself was released in 2015. Like the original, Pillars of Eternity 2 is an isometric role-playing game. It will take players into a new part of the world of Eora, on the hunt for a 700-foot tall statue possessed by a reborn god. The team has promised a long single-player campaign, smaller parties along with a reworked combat system and user interface.
Stretch goals that have helped push the game over the $4 million mark include the addition of a player-owned ship, which will be a kind of mobile headquarters. A statue on offer also seems to hint that players will be fighting with that stone god from the deck of their ship as it rises up out of the ocean.
The first title in the series began on Kickstarter, where it earned more than $3.98 million in 2012. It remains among the top 25 most-funded projects ever on that platform. In 2015, Obsidian announced that it would take a seat on the advisory board at Fig, a new crowdfunding platform that bends rewards-based crowdfunding with equity investment. Pillars of Eternity 2 is their first project to be hosted on the platform, and the most successful one at that.
Crowdfunding on Kickstarter as a whole was down for the first time last year. The games category itself was down nearly 60 percent. The last big year for that platform was 2015, when Shenmue 3 earned more than $6.3 million and Bloodstained earned more than $5.5 million. The success of Pillars of Eternity 2, and Fig generally, speaks to its place as a significant competitor.