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Retro shooter Strafe delayed to May

“Strafe requires over 150,000 meticulously placed polygons”

Samit Sarkar (he/him) is Polygon’s deputy managing editor. He has more than 15 years of experience covering video games, movies, television, and technology.

The release of Strafe, the ’90s-tastic first-person shooter from indie studio Pixel Titans, has been pushed back to May 9, publisher Devolver Digital announced today.

That represents a delay of six weeks: Devolver Digital said in January that it planned to launch Strafe on March 28. (If you’ve seen the trailer that the company put out to announce that release date, you’ll notice that the new one above is an exact duplicate, except with the new date.) The May 9 date will apply for the game’s PlayStation 4 version along with Mac and Windows PC, a Devolver Digital representative confirmed to Polygon. The company has not yet announced the price of the game.

Strafe requires over 150,000 meticulously placed polygons to create its bleeding edge graphics,” said Thom Glunt, game director on Strafe at Pixel Titans, in a news release. “Through an unexpected legal entanglement and a series of clerical errors, nearly 25,000 of those polygons arrived late to Pixel Titans world headquarters thus delaying the game by a few weeks.”

For the uninitiated, Strafe is a throwback to the mid-’90s, post-Doom halcyon days of the first-person shooter genre — and proud of it. Pixel Titans pitched Strafe to Kickstarter in early 2015 with an unabashed paean to the bombastic video game marketing of that era. When we saw it at PAX West last year, it seemed to live up to that billing. You can see 23 minutes of gameplay footage from that demo below.