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Watch all of the board game talks from GDC free online

Every panel from the first ever Board Game Design Day

Chris Cantrell, part of the team that made Mechs vs. Minions.
Charlie Hall/Polygon
Charlie Hall is Polygon’s tabletop editor. In 10-plus years as a journalist & photographer, he has covered simulation, strategy, and spacefaring games, as well as public policy.

This year’s Game Developers Conference in San Francisco featured something new this year. For the first time ever, tabletop games took center stage during Board Game Design Day. Headliners included Rob Daviau and Matt Leacock, the team behind Pandemic: Legacy, as well as Eric Lang, this year’s Diana Jones award winning designer.

Now, those talks are available for free online thanks to the GDC Vault.

Matt Leacock and Rob Daviau, the team behind Pandemic: Legacy.
Charlie Hall/Polygon

The Board Game Design Day was intended to be a “one-day deep dive into the art and science,” and it absolutely delivered on that promise.

Over the course of two different talks, Daviau lifted the curtain on the process of making a Legacy-style board game. Riot Games’ Chris Cantrell was on hand to tell the entire story of Mechs vs. Minions, the first tabletop game ever published by League of Legends developer Riot Games.

Rob Daviau, Erik Lang and Paul Dean discuss the state and future of board games at GDC.
Charlie Hall/Polygon

Other notable talks included one from the team behind Secret Hitler and another from Tim Fowers, the man behind Burgle Bros. My personal favorite, titled “The State & Future of Board Game Design” included panelists Daviau, Lang and Geoffrey Engelstein. Moderated by Shut Up & Sit Down’s Paul Dean, it covered a myriad of topics including virtual reality and diversity.

From what we saw, all the talks at GDC’s inaugural Board Game Design Day were well attended. No word yet on if there will be another one next year.

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