clock menu more-arrow no yes

Filed under:

Blizzard shakes up how winning works in Overwatch competitive play

New, 28 comments

There will be more ties, but victories won’t be instant anymore

Overwatch
Overwatch
Blizzard Entertainment

Blizzard is shaking up in the win conditions in Overwatch for some of the game’s maps in competitive play.

The rules in Overwatch used to state that one team had to capture one more objective on Assault and Assault/Escort maps than the opposing team to win. That was changed so that one team only had to make more progress toward that objective to take the victory.

This reduced the number of ties, but it led to some annoying situations where one side had only one percent completion compared to the other team’s zero percent, and the match would end suddenly, confusing many players. The rules have now been changed so the winning team must earn 33 percent toward an objective to take the win.

Blizzard provided some examples of how this rule would work in practice:

Team A attacks the first objective on Hanamura, but only gains 10 percent progress after a really rough offensive round.

Team B then attacks, but they can only gain 20 percent. This is a TIE.

Neither team achieved the minimum of 33 percent.

Team A attacks the first objective on Hanamura, and gains 90 percent progress. (So close!)

Team B attacks, and only gains 40 percent. progress.

Team A WINS, as they had a minimum of 33 percent and more progress than their opponent.

“This change means slightly more ties will occur than the present rules (still WAY less than the 6 percent rate across all competitive matches we saw before), but we feel that the additional clarity of the victory moment and ability for the defense to react to the offense are worth it,” the blog post from Scott Mercer, the game’s principal designer states.

The response to this rule adjustment seems to be overwhelmingly positive. “Good changes, the new system was great but It was so aggravating to lose a game because you stepped off the point for a millisecond by accident,” one player in the thread noted.

“This new system here is not 100 percent but is much, much better then the current system that you put in last patch,” another player said. “33 percent is doable and we don't have to babysit the point 24/7. And as some said, ‘a draw not end of the world’ these draws can be learning matches if you look at it that way.”