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Fallout 4 miniatures game goes on sale this November

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Wasteland Warfare will skip crowdfunding, head straight to retail

Bethesda Softworks

Modiphius Entertainment’s Fallout 4-themed tabletop miniatures game will go straight to retail, skipping crowdfunding entirely. Fallout: Wasteland Warfare goes on sale this November and will feature highly detailed, cast resin miniatures.

In a press release issued today, Modiphius added more details about the game, which was unveiled earlier this week. It appears to be a traditional miniatures-based wargame, along the lines of Warhammer 40,000 or Flames of War. The 32 mm-scale game will include “an entire narrative campaign arc as well as unique random missions with narrative-style objectives.”

Groups of units, called Crews, will improve over time with perks, weapons, gear and other upgrades. The game will include multiplayer as well as a solo mode that makes use of a deck of AI cards “to control enemies that play to their strengths and replicate a faction’s tactics while attempting a narrative mission or perfecting settlement-building strategy.”

Modiphius also stressed that thematic scenery will be a big part of the product line, including the iconic Red Rocket and Sanctuary Hills locations from Fallout 4. In gameplay terms, settlements will also influence the kind of resources and defenses that can be deployed in-game.

Publishing director Chris Birch tells Polygon that Fallout: Wasteland Warfare has been a long time coming.

“We’ve been chatting to the Bethesda team for a while about tabletop game projects,” Birch said, “and then it just clicked and everything started to fall into place. Even so, we’ve been hard at work on the sculpts since the ink dried on the contract last year.”

He said that Modiphius has staffed up to support the project, and now has 14 people on the digital art team for this and other products. Armies will include Brotherhood of Steel, Super Mutants and more.

“I remember developing my own solo rules as a teenage wargamer,” Birch said, “and more recently people know what it’s like when life gets in the way of the regular gaming sessions. I knew it was important to have a solo system in there, but this would also let us play together versus the game. This opens a lot of cool options and we’re really making sure there’s a lot of narrative stuff going into the game.”