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X-COM spiritual successor Phoenix Point hits $500K crowdfunding goal

Details on new stretch goals released

Snapshot Games
Charlie Hall is Polygon’s tabletop editor. In 10-plus years as a journalist & photographer, he has covered simulation, strategy, and spacefaring games, as well as public policy.

Phoenix Point, the turn-based tactical strategy game from the creator of the original X-COM: UFO Defense, has reached its crowdfunding goal. The campaign hit the $500,000 mark on Fig not long ago, and still has 36 days left. To spur on both backers and investors, the team has unveiled a few interesting stretch goals.

In Phoenix Point, players take on the role of a secretive organization called the Phoenix Project. Creative lead Julian Gollop, the man who gave birth to the X-COM franchise, says it’s the game he’s been wanting to make since 1997’s X-COM: Apocalypse. His new team at Snapshot Games will blend the franchise’s signature turn-based tactical combat with a large overworld. The game will also include multiple human factions for players to interact with, as well as massive city-sized aliens to take down.

During our interview, Gollop said he had hoped to make a total of $600,000 to $650,000 from the campaign, despite setting the goal at $500,000. In a series of stretch goals announced today, the team said that if they do in fact reach $650,000 mark that they will add drivable vehicles to the game.

Snapshot says that vehicles would come “complete with customization, from body to weapons like high powered turrets. Vehicles will serve as troop carriers, provide heavy artillery support, and transport/retrieve equipment.”

If the team hit the $850,000 level, they would also add a “Floating Phoenix Base,” a kind of beachhead inside alien territory capable of launching attacks. The finished game is expected for Linux, Mac and Windows PC in late 2018.

For more on Phoenix Point, see our feature story.

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