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Take-Two acquires Kerbal Space Program

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KSP finds a home at BioShock, Borderlands publisher

Kerbal Space Program screenshot
Kerbal Space Program
Squad

Take-Two Interactive has purchased physics-based space simulation Kerbal Space Program, according to announcements from publisher Take-Two and developer Squad.

“We have been impressed with Kerbal Space Program since its launch, and we are committed to grow this unique experience while continuing to support its passionate community,” said Michael Worosz, senior vice president, head of corporate development and independent publishing at Take-Two, in a release. “We view Kerbal Space Program as a new, long-term franchise that adds a well-respected and beloved IP to Take-Two’s portfolio as we continue to explore opportunities across the independent development landscape.”

Kerbal Space Program officially launched on PC in 2015. The game had been available through Steam’s Early Access program since 2013. It has since gone on to sell more than 2 million copies on console and PC.

Developer Squad said in a statement that the acquisition won’t alter its plan for continued development of Kerbal Space Program. The developer is currently working on the Making History Expansion for the game.

“The important thing to know is that this big news doesn’t change much for the KSP community,” Squad said. “Squad and the current development team is still here and we’re hard at work on KSP and its future updates, but now we are fortunate enough to do so with the help of an experienced publisher like Take-Two, and we couldn’t be more excited and happy to see where our conjoint collaboration will take KSP forward...

“We’re continuing to work closely with Blitworks on the updated version of KSP for consoles, which will be available on the Xbox and PSN digital stores when it is complete. This will be a free update for anyone who already owns KSP on Xbox or PS4. We can’t wait for you to play what we’ve been working on in the coming months!”

For more on the story behind Kerbal Space Program, read Polygon’s feature on Squad from 2014.