Prey is a game anchored in a remarkable sense of place. In The Art of Prey, a collaboration between developer Arkane Studios and Dark Horse Books, you can explore its creation. The book chronicles the creation of a space station called Talos 1 where terrible things happen as it floats on the far side of the moon.
You don’t have to wait until The Art of Prey’s June 27 release date to peer behind the scenes, though. Thanks to Dark Horse Books, you’ll find several pages below that show everything from grayscale renditions of the game’s characters, environments and mysterious alien plague to the color palettes chosen to set the mood in Talos 1’s art deco-inspired environments.
If you’ve played Prey, you’ll notice something else in the images, too: Many of the environments look quite similar to the concept art that preceded it. You won’t have to squint much to see how paintings evolved to become the game. Instead, you’ll recognize landmarks which seem to have existed with a remarkable amount of clarity long before they became 3D environments on PlayStation 4, Xbox One and Windows PC earlier this year.