Hot on the heels of “Mega Maker” comes another creation toolkit, Super Mario 64 Maker, that lets users develop custom Super Mario 64 levels using all of the assets and AI from the 1997 classic.
It, too, is the work of Kaze Emanuar, a Super Mario 64 modder nonpareil who also delivered a Super Mario Odyssey hat mod for Super Mario 64 two weeks after the game was revealed at E3.
Like Super Mario Odyssey 64, this is a ROM hack, meaning it alters the original ROM and is played on an emulator. For those wondering if Nintendo's dreaded legal machine will get involved, who knows. There are hundreds of Super Mario ROM hacks out there with no problem (including “Super Mario Odyssey 64,” after wide publicity). But Kaze also made something called “Super Mario 64: Last Impact,” that was taken down on a DMCA claim from Nintendo after he released it in September.
As a ROM hack it means the method of the control is a Nintendo 64 controller (or an emulated one) not a mouse and a keyboard, making placement and sizing of the stage elements and enemies somewhat laborious. Still, Kaze is able to build a test level in about 90 seconds to show the depth of this toolkit.
There’s more information on “Super Mario 64 Maker” in the video’s about box on YouTube.