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Do Not Feed the Monkeys is a voyeuristic, fascinating point-and-click adventure

Watch Dogs meets early 1990s point-and-click adventures

Charlie Hall is Polygon’s tabletop editor. In 10-plus years as a journalist & photographer, he has covered simulation, strategy, and spacefaring games, as well as public policy.

Do Not Feed the Monkeys, from Madrid-based Fictiorama Studios, could be one of the most interesting point-and-click adventure games to come around in a long while.

The game, which is still in development, appears to blend some of the creepier elements of Watch Dogs with the strange meta-game of Five Nights at Freddy’s. Slathered with an early 1990s LucasArts graphics style, it’s definitely a game that should be on your radar.

The self-described “digital voyeur simulator” encourages players to keep tabs on everyday people through a series of compromised webcams available to members of The Primate Observation Club. There’s only one rule: Do not interact with the subjects. But opportunities for meddling are rampant. Players will have a set of in-fiction web tools to mess with the monkeys including web browsers, email and social media.

The trailer, embedded above, promises a rich, narrative adventure with a quirky style, while the screenshots provided make it clear that there are multiple layers to the story.

This isn’t Fictiorama Studios’ first rodeo. Their freshman effort, Dead Synchronicity: Tomorrow Comes Today, is another point-and-click game released in 2015. It was the product of a modest Kickstarter campaign and, while the Metacritic reviews are fairly low, the current reviews on Steam are positive.

“Do Not Feed the Monkeys is our most ambitious project to date,” said narrative designer Alberto Oliván in a press release. “We have had total freedom when it comes to designing the stories and the game’s mechanics and, as a result, the player will experience different situations and face different endings based on the decisions they take.”

Do Not Feed the Monkeys is expected on Steam this fall.

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