Playerunknown’s Battlegrounds launched on the Xbox One with some performance issues that surprised some fans while being exactly what other fans expected. The game is in the game preview program, after all. The game has received yet another incremental patch today that is expected to at least slightly improve the state of the game.
This patch will help, but the team is very much aware that there is more work to be done.
“Given the complexity of some of the crashes that have been logged, we know there is still work remaining in order for us to reproduce and address all remaining issues,” the post on the official forums states. “Crash fixes, like all areas of the game, will be something we continue to improve upon as part of our Xbox Game Preview roadmap.”
The full patch notes are below, including an increase in damage to players shot while in vehicles.
- Aim acceleration can now be adjusted by players via in-game option
- Player weapon damage has been increased against vehicles. We will continue to monitor player feedback and telemetry and make further balancing adjustments as needed in future updates
- FPP Solo matchmaking queue will be made available for NA/EU/and Oceanic servers. We will open other modes within those regions as concurrency allows
- Fixed an issue that caused indoor lighting and shadows to appear too dark and blueish
- Analog stick acceleration added while exiting the plane and while parachuting
- PhysX performance enhancements
- Server FPS slightly increased
- Client FPS slightly increased
- Some VFX received slight optimizations
- Music on/off option added
- Addressed a number of known crashes
- Fixed a UI issue that occurred when multiple players attempted to loot from the same source