You may think that GoldenEye 007’s success was a sure thing, but for a while there, the shooter’s fate was pretty hazy. This week on The History of Fun podcast, we look back at some of the moments in development that made James Bond’s Nintendo 64 jaunt so remarkable. For example, did you know that the game was very nearly a 2D side-scroller, a la Donkey Kong Country?
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New to The History of Fun? Every Monday, Russ Frushtick, Allegra Frank and Chris Plante explore the hidden backstories behind the things we love to do. Ever wonder where dodgeball came from? Or the origins of the creepy Chuck E. Cheese robots? Or how about why Beanie Babies exploded and then vanished into the sands of time? We’ll seek to answer those questions and have some fun along the way!