Taken with projects like Fallout 4 New Vegas, plus things like an earlier mod that gave Fallout: New Vegas the “loot menu” of Fallout 4, it shows that the latest game’s engine really did deliver some gameplay breakthroughs.
For example, notice how much more viable running-and-gunning is in Capital Wasteland. Maybe I was just crummy at Fallout 3 and New Vegas, but I felt like if I was free-aiming and not using VATS, I was in dire straits.
Fallout fans got a ton of mileage out of 2015’s Fallout 4, for sure, but many felt its role-playing diversity wasn’t as robust or as discrete as that of Fallout 3 or Obsidian Entertainment’s Fallout: New Vegas, which is generally held by Fallout cognoscenti as the best of the modern-era RPGs. So this project synthesizes the better gameplay with the story structure and choices that others may have preferred more. This is not to say Fallout 4 was bad; it was just different. Modders being modders, of course, always see the best of both worlds and try to combine them.
Capital Wasteland’s project team reports that it has recreated at least 40 percent of Fallout 3’s wasteland, and the scripting team has redone some of the mainline quests from the original game too. Yet much more work remains. There are screenshots, updates and much more available through their site. The project is led by five longtime modders who call themselves Road to Liberty: NafNaf_95, Dogtooth CG, SikSikSikki, Unoctium, and TrueVoidWalker, with a supporting cast of dozens.