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Destiny 2’s power cap will be harder to hit in Warmind

Players will be able to grind to 380 in the game’s second expansion

Two Vex dance, seemingly captured by a strange object with markings of the warmind, Rasputin. Bungie/Activision
Ryan Gilliam (he/him) has worked at Polygon for nearly seven years. He primarily spends his time writing guides for massively popular games like Diablo 4 & Destiny 2.

In Bungie’s weekly update, Destiny 2 senior designer Daniel Auchenpaugh talked about how the power level grind will be changing in Warmind, Destiny 2’s second expansion. In short, it’s going to be a lot harder to max our your Guardian’s power level come May.

Auchenpaugh said that Destiny 2’s public events won’t be nearly as lucrative as they have been, and that clan engrams won’t help players progress on their own. Warmind will have a soft cap of 340, meaning that players will be able to jump up only 10 power levels from Curse of Osiris’ max with open-world drops. However, the hard cap for Warmind is 380.

Getting to 340 from wherever you left off after Curse of Osiris sounds like it will be easy, but the grind to 380 will be significantly longer than anything else in Destiny 2 so far. Auchenpaugh said that players who complete every end-game activity in a given week will still take several weeks to hit the cap. The spectrum of rewards ranges from raids and Trials on the high end and clan engrams on the low end.

Finally, the grind from 370 to 380 will be even slower than 340 to 370, making the true hard cap that much more difficult to reach. All of these changes should help with the longevity of Destiny 2: Warmind, something that was sorely missing for many players in the base game and Curse of Osiris.

All of these numbers are assuming no legendary mods have been slotted.

We’ll learn more about Warmind during Bungie’s reveal stream on April 24, before the expansion releases to everyone on May 8.

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