clock menu more-arrow no yes mobile

Filed under:

Skull & Bones, Ubisoft’s pirate game, delayed into 2019-2020

Publisher says the naval combat adventure needs more polish

Ubisoft Singapore
Owen S. Good is a longtime veteran of video games writing, well known for his coverage of sports and racing games.

Skull & Bones, the open-world pirate adventure announced by Ubisoft at E3 2017, has been delayed to the publisher’s 2019-2020 fiscal year, Ubisoft told investors today. The game was originally charted for sometime in the last six months of this year.

“In line with previous practices and in view of the acceleration of our digital transformation, growth in back-catalog sales and excellent momentum of recent releases, Ubisoft has decided to give itself more time to develop Skull & Bones to offer players an even more engaging experience,” the company said in this earnings report.

Skull & Bones was shown off last June in Los Angeles at Ubisoft’s news conference. It features tactical naval combat within its single- and multiplayer modes, which included five-on-five player-vs.-player action. Players use a variety of ships and their cannons to subdue and board other vessels, where the encounters end with hand-to-hand combat.

Ubisoft Singapore is the developer; the studio worked on 2013’s Assassin’s Creed 4: Black Flag, which featured pirate-themed nautical combat extensively. Skull & Bones was announced for PlayStation 4, Windows PC and Xbox One.

Sign up for the newsletter Sign up for Patch Notes

A weekly roundup of the best things from Polygon