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Bungie can disable your guns in Destiny 2, apparently

Rat King is currently down for the count

Ryan Gilliam (he/him) has worked at Polygon for nearly seven years. He primarily spends his time writing guides for massively popular games like Diablo 4 & Destiny 2.

Rat King, one of the newly updated exotics in Destiny 2: Warmind, has recently been disabled on live servers. While we’re not entirely sure how the exploit is used, players have been able to glitch their magazines to hold more ammo than they’re supposed to. Rat King is apparently the culprit and has been disabled, meaning that players cannot equip the sidearm.

Bungie announced it was disabling the exotic sidearm on Twitter today.

This poses some interesting questions about Bungie’s seemingly newfound ability to disable problematic guns on the fly. When Curse of Osiris, Destiny 2’s first expansion, launched last December, the exotic trace rifle Prometheus Lens was glitched. This bug caused the gun to deal far too much damage in PvP, which led to Xur selling the gun that week so that the Crucible could be a laser show while Bungie worked on a hotfix.

Players had to wait days for a Prometheus Lens fix, but Rat King was disabled about 24 hours after Warmind and season three of Destiny 2 launched. Rat King is the first gun that Bungie has officially disabled, even forcing players who had the weapon equipped to fully log out and log back in. It’s entirely possible that Bungie was inspired to add this new feature to season three after the Prometheus Lens debacle last year.

Polygon has reached out to Bungie for more information about the developer’s ability to disable weapons.

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