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Meet the Scorn, Destiny 2: Forsaken’s new enemy faction

These foes are more fleshed out than the Taken

Destiny 2: Forsaken - a Guardian fighting Screeb
A Guardian fighting Screeb in Destiny 2: Forsaken.
Bungie, High Moon Studios/Activision
Ryan Gilliam (he/him) has worked at Polygon for nearly seven years. He primarily spends his time writing guides for massively popular games like Diablo 4 & Destiny 2.

In Destiny 2: Forsaken, players will come up against the Scorn, a deadly group of mutated Fallen. While these beasts may look like the familiar enemies from Destiny, they behave very differently in all of their new forms. Game Informer’s cover story goes into detail on each of the new faction’s enemy types.

Unlike the Taken, the Scorn aren’t simply reskinned versions of existing enemies with eerily similar abilities. The Scorn not only look different, they play differently as well. In the first ViDoc for Destiny 2: Forsaken, Matt Tieger, game director at co-developer High Moon Studios, describes the Scorn as extremely aggressive and ready to push you harder than any enemy before.

The Scorn aren’t just aggressive, they’re reckless. Rather than take cover like many of the other enemies in Destiny, the Scorn will push until one of you is dead. This plays a bit into each of the new enemy archetypes we learn about in the cover story.


These are the big boys of the Scorn’s crew. Like the Hive’s Ogres, they’re massive hulks that roam each arena, ready to smash anything that gets too close. As if their size weren’t bad enough, the Mongrels are also imbued with lightning that they can fire at unsuspecting Guardians.


The Screeb are probably the most familiar enemies of the Scorn. They’re deformed and mutated creatures that are reminiscent of the Hive’s Cursed Thralls. But where the Cursed Thralls shamble, hoping to get close enough to begin their sprint, the Screeb are always running at players at full speed, ready to explode.


These seem to be the most common kinds of Scorn, the Dregs of this universe. Raiders have the ability to teleport around the battlefield. To make them a bit more formidable, they can also launch void buzzsaws at players from afar.


Considering how aggressive the Scorn are, the Lurkers are the most counterintuitive enemies in the bunch. They hold tiny shields that they use to block incoming fire. Like all shielded enemies in Destiny, they have a weak spot lurking somewhere behind their shield. Players will just need to find a way to get to it.


These enemies are melee-focused and carry flaming flails into each and every fight. If they reach players, they’ll do considerable damage with their weapon. But carrying around an explosive comes with a price. If players can manage to destroy their weapon, the Ravagers will go up in flames with it.


Chieftains are the final new enemy type being added in Destiny 2: Forsaken. They seem to take the place of Fallen Captains, leading the Scorn to each one of their inevitable defeats at the hands of Guardians.

But unlike their un-mutated brethren, the Chieftains don’t do their own fighting. Instead, they rely on elemental totems to tear Guardians down. The solar totem acts as a turret, the void totem shields Scorn allies and the arc totem creates a vortex that pulls players toward it.

Destiny 2: Forsaken will be released for PlayStation 4, Windows PC, and Xbox One on Sept. 4.

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