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The unlikely resurrection of No Man’s Sky

From 2014 to the Next update, let’s talk about it on the latest episode of Quality Control

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Hello Games
Charlie Hall is Polygon’s tabletop editor. In 10-plus years as a journalist & photographer, he has covered simulation, strategy, and spacefaring games, as well as public policy.

In each episode of Quality Control, a Polygon writer talks to a critic about a new game, movie or piece of gear. In this week’s special episode, Charlie Hall and Dave Tach are on hand with Russ Frushtick to talk about Next, the latest update for No Man’s Sky.

Some of us here at Polygon have been covering this game for nearly our entire careers, and to see the team at Hello Games so dedicated to the project — even after a less-than-stellar launch — has been remarkable. We dial the clock back all the way to 2014, when we sat by while Sean Murray tried to explain what on Earth he was trying to create with No Man’s Sky. Then we engage the hyperdrive and talk about all the things that are new in the latest massive update.

Email: qualitycontrol at polygon dot com

Music: “Goodwill” by The Custodian of Records

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