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Here’s how Destiny 2: Forsaken’s new Collections will work

Feel free to delete all the stuff you don’t need right now

Destiny 2: Forsaken - two Guardians, with one aiming a bow Bungie, High Moon Studios/Activision
Ryan Gilliam (he/him) has worked at Polygon for nearly seven years. He primarily spends his time writing guides for massively popular games like Diablo 4 & Destiny 2.

One of Destiny 2: Forsaken’s biggest features is Collections. This in-game list of items to find in Destiny 2 helps players track what they already have, while helping them find what they don’t. In Bungie’s weekly update last week, investment designer Matt McConnell revealed some of the details some of how Collections will actually work.

Since Destiny 2: Warmind launched on May 9, everything players have earned in Destiny 2 has been tracked and added to their background collection. This includes weapons, armor, ghosts, ships, sparrows, emblems and even shaders. Players can safely dismantle any of these items right now.

That will change with Forsaken. The most interesting aspect of Collections is that it’ll allow players to pull any of their items out of the menu and add to their inventory on the fly — for a cost. While Bungie is still working out the exact numbers, it listed two goals for reacquisition of your items:

• Reacquisition isn’t a currency sink. We aren’t trying to make you spend all of your hard-earned Glimmer. We just want to make sure the items you find out in the world still have value.
• Players won’t have to deal with currency conversions. For example, if a shader dismantles into Glimmer, it costs Glimmer to reacquire. If the shader came from Eververse, it will dismantle into Bright Dust, and therefore costs Bright Dust to reacquire. These same goals are true of all Collection items.

Once you earn a shader, it can be re-purchased using the same currency that it dismantles into. If a shader dismantles into Glimmer, buying it again will cost Glimmer; if it dismantles into Bright Dust, the next time you buy it, it will cost Bright Dust. To compensate, the Glimmer cost for actually applying shaders is going away completely.

For items like armor and weapons that have power levels, Bungie stated that loot will come out close to the player’s current power level — clarifying that it’ll be low enough to not cause a power-leveling exploit to occur.

As far as Year Two items are concerned, Bungie is still working on a solution. After Forsaken’s release, players will be unable to purchase any randomly rolled legendary weapons and armor from the Collection. However, Bungie has stated that it’s working on a solution for this problem, and will presumably reveal and implement it later.

Destiny 2: Forsaken will launch Sept. 4 on PlayStation 4, Windows, and Xbox One.

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