Destiny 2’s Prestige raid lairs are finally coming in patch version 1.2.3 on July 17. But due to popular community demand, the average player will have to wait just a bit longer to interact with this new difficulty level. In This Week at Bungie on Thursday — the weekly news dump from Destiny’s developer — raid lead Joe Blackburn dropped some details on the new world-first race.
Originally, the Prestige versions of both raid lairs were set to debut at the same time. That’s no longer the case. In order to keep competition fair, Eater of Worlds — the raid lair from Curse of Osiris — will launch at 11 a.m. PDT on July 17, one hour after the patch goes live. Spire of Stars — the raid lair from Warmind — will launch a day later, at 10 a.m. PDT on July 18.
This new schedule will allow the best of the best Guardians time to test their mettle in a race to the first completion. However, Blackburn was keen to point out that the purpose of the Prestige raid lairs is to be different every week, not to be raced through as soon as they go live. Nonetheless, Bungie will be tracking the world’s-first race as usual.
As far as the first week’s modifiers, Blackburn teased players on one slot and gave the name of a new modifier. The modifier is called Arsenal, Blackburn only described it as “weird.” With the weapon slot, Blackburn had a cryptic message for players: “I’ve been looking out from my Time-Worn Spire and I feel an Autumn Wind blowing.” This hint clearly points to the kinetic pulse rifles of the same names. Time to infuse that Nightshade up to 385.
As stated in last week’s post, the Prestige raid lairs will be the only way for players to achieve 400-power weapons before Destiny 2: Forsaken is released on Sept. 4 for PlayStation 4, Windows and Xbox One.