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Here are the nine new supers in Destiny 2: Forsaken (update)

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Destiny 2: Forsaken - a void Hunter using their super Bungie, High Moon Studios/Activision

Destiny 2: Forsaken is the star of Game Informer’s August issue, which has finally revealed some of the details surrounding the nine new supers in the upcoming expansion. Each subclass will be getting a new tree in Forsaken to go next to the other two. This new branch will offer a different super ability and some impactful skills.

Each of these new subclass trees will need to be unlocked first — likely through some kind of quest. However, not all of them will be available on day one. In an interview with Game Informer, Forsaken lead Scott Taylor said that it could be one to two weeks between acquisition periods for the new subclass trees.

In a separate piece, Game Informer suggested that players will be able to choose one new subclass day one, with others unlocking over time.

Each of these new trees seems to offer players more complicated gameplay, allowing Titans to truly tank for their allies or Warlocks to heal. This new, staggered approach will force players to spend some time with each of the new subclasses before rendering a judgment on how useful they’ll be.

Here’s everything we know about the new supers coming in Forsaken.

Titan

Sentinel - Code of the Commander

Destiny 2: Forsaken - Sentinel Titan’s Banner Shield super Bungie, High Moon Studios/Activision via Game Informer

Melee - Tactical Strike: Sentinel’s melee ability causes an explosion around the target when it hits. This eruption of damage will also trigger any void detonators attached to nearby targets.

Perk - Controlled Demolition: All void ability damage attaches a void detonator to the target. Dealing damage to a target with a detonator attached causes it to explode after a certain threshold, creating a chain reaction that attaches detonators to surrounding enemies.

Perk - Resupply: Sentinel players and their allies will regain some grenade energy and health when detonators explode around them.

Super - Banner Shield: The super is still the shield, but now it creates a wall of light that blocks incoming damage when the player is in the guard position — and yes, allies can shoot through this barrier. Allies firing through the barrier will extend Banner Shield’s duration.

Sunbreaker - Code of the Devastator

Destiny 2: Forsaken - Sunbreaker Titan’s Hammer Throw Bungie, High Moon Studios/Activision via Game Informer

Melee - Throwing Hammer: The Sunbreaker’s melee ability is ranged like the Hunter’s throwing knife. But instead of a blade, Titans will throw a small hammer, which will stay where it lands. Picking it back up will fully recharge the player’s melee ability.

Perk - Tireless Warrior: Picking up the hammer will cause your health to instantly start regenerating.

Perk - Roaring Flames: Each solar damage kill Throwing Hammer’s damage, up to a triple-damage buff.

Super - Burning Maul: The super is Siege Hammer, which creates a giant flaming hammer that the Titan can spin around them in a circle by repeatedly tapping the primary fire. Secondary fire will cause the Titan to smash the hammer into the earth, sending out tornadoes of flame.

Striker - Code of the Missile

Destiny 2: Forsaken - Striker Titan’s Thundercrash super Bungie, High Moon Studios/Activision via Game Informer

Melee - Ballistic Slam: The Striker’s melee ability lets players jump in the air, aim down and fly like a missile into their enemies. Basically it’s like the Death From Above perk in the original Destiny, but as a normal melee ability instead.

Perk - Impact Conversion: Ballistic Slam hits will cause Thundercrash to recharge more quickly.

Perk - Inertia Override: Any ammo players pick up while sliding will instantly reload their weapon. Successfully reloading through a slide will increase the gun’s damage for a short period of time.

Super - Tundercrash: The super is Thundercrash, which turns the Titan into a mortar, basically. You can launch your Guardian through the air and smash into the ground. While in the air, you have the ability to aim yourself.

Warlock

Voidwalker - Attunement of Fission

Destiny 2: Forsaken - Voidwalker Warlock’s Nova Warp super Bungie, High Moon Studios/Activision via Game Informer

Melee - Atomic Breach: The Voidwalker’s melee attack generates a void explosion ahead of the Warlock.

Perk - Handheld Supernova: Holding the grenade button will eat the grenade and cause an explosion in the vicinity of the Warlock.

Perk - Dark Matter: Void ability kills will restore ability energy and health.

Super - Nova Warp: The super is Nova Warp, which lets players teleport and explode. The teleports are on one button while the explosion is controlled with another. Holding the explosion button will increase the radius. Tapping it will use less super energy but cause a much smaller explosion.

Stormcaller - Attunement of Control

Destiny 2: Forsaken - Stormcaller Warlock’s Ionic Traces Bungie, High Moon Studios/Activision via Game Informer

Melee - Ball Lightning: The Stormcaller’s melee ability fires out an orb of electricity that soon explodes, sending a lightning bolt into the ground.

Perk - Ionic Traces: Killing things with arc damage occasionally leaves behind Ionic Traces. Each time the Warlock collects an Ionic Trace, they’ll regain some ability energy.

Perk - Pulsewave: Collecting Ionic Traces with less than full health will grant a speed boost to you and your allies.

Super - Chaos Reach: The super is Chaos Reach, which sends out a beam of damaging energy. It’s possible to shut off the beam before using your entire super bar. This will conserve some energy, allowing you to use it again after you fill it back up.

Dawnblade - Attunement of Grace

Destiny 2: Forsaken - Dawnblade Warlock’s healing grenade Bungie, High Moon Studios/Activision via Game Informer

Melee - Guiding Flame: The Dawnblade’s melee ability burns enemies and buffs allies. This is presumably a similar buff to standing in an Empowering Rift.

Perk - Divine Protection: Holding the grenade for an extended time turns it into a Blessing instead, which can be launched to heal allies and drop overshield orbs.

Perk - Benevolent Dawn: Any healing or buffing abilities regenerate the Warlock’s nonsuper abilities.

Super - Well of Radiance: The super is Well of Radiance, in which the Guardian sticks their sword into the ground to create a large rift that both heals and buffs allies. This buff lasts for thirty seconds.

Hunter

Nightstalker - Way of the Wraith

Destiny 2: Forsaken - Nightstalker Hunter’s Spectral Blades super Bungie, High Moon Studios/Activision via Game Informer

Melee - Corrosive Smoke: The Nightstalker’s smoke bomb fires in a line from where it explodes, slowing enemies and dealing damage.

Perk - Flawless Execution: Precision kills while at full health let Nightstalkers turn invisible. They also gain truesight, an ability that allows players to see through walls.

Perk - Shattering Strike: Meleeing an enemy while invisible will debuff them, causing them to deal less damage for a short time.

Super - Spectral Blades: The Nightstalker super is Spectral Blades, which turns the Hunter invisible and lets them sneak around to stab their enemies in the back.

Gunslinger - Way of a Thousand Cuts

Destiny 2: Forsaken - Gunslinger Hunter’s Blade Barrage super Bungie, High Moon Studios/Activision via Game Informer

Melee - Knife Trick: The Gunslinger’s melee ability throws out a fan of knives instead of just a single blade. This spread shot will also light enemies on fire.

Perk - Playing with Fire: Killing enemies who are on fire steadily recharges the Hunter’s melee ability.

Perk - The Burning Edge: When enemies burn, it causes the dodge ability to recharge.

Super - Blade Barrage: The super is Blade Barrage, which allows the player to toss a bunch of explosive knives at their foes. This works like a tracking shot. The knives will lock onto and fire toward any targets you can see. If the Hunter is only aiming at one enemy, it may only throw one, big knife barrage that deals more damage — versus the many, smaller knives against a group.

Arcstrider - Way of the Current

Destiny 2: Forsaken - Arcstrider Hunter’s Tempest Strike Bungie, High Moon Studios/Activision via Game Informer

Melee - Tempest Strike: The Arcstrider’s melee ability is activated by sliding before attacking. It causes the Hunter to use their staff to deal melee damage in an electric uppercut strike that sends electricity out in a line.

Perk - Lightning Weave: Melee hits let you reload more quickly.

Perk - Ebb and Flow: Hitting an enemy with arc abilities will electrify them. Using melee on electrified enemies will disorient them and recharge your abilities.

Super - Whirling Guard: The super is Whirling Guard, which grants the Arcstrider the new ability to spin their staff and reflect projectiles back at their foes — including bullets. After reflecting, the Arcstaff’s damage will be amplified by three times.

For more details on these new abilities — including the class fantasies of each new Super — check out Game Informer magazine’s cover story for the August issue.

Destiny 2: Forsaken will be released on Sept. 4 for PlayStation 4, Windows, and Xbox One.

Update (July 11): Game Informer has released detailed information on each of the subclass perks in Destiny 2: Forsaken. We’ve updated each of our subclass sections here to reflect the new information, including footage of the supers.