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Doom Eternal will let you control a demon to hunt down other players

Hell comes home

Doom Eternal - element of pain id Software/Bethesda Softworks
Petrana Radulovic is an entertainment reporter specializing in animation, fandom culture, theme parks, Disney, and young adult fantasy franchises.

During the opening keynote at QuakeCon 2018, Bethesda Softworks and id Software unveiled the first gameplay footage for Doom Eternal. The direct sequel to Doom, the series reboot that we named game of the year in 2016, adds several unique features not found in the 2016 game.

The most striking difference between Doom Eternal and past games? You can take control of a demon and sabotage another player’s campaign. Players will even be able to team up as demons to form a “slayer-hunting party.” It’s a mechanic similar to the one in the Souls games, where players can be summoned to another game as a Phantom — though instead of helping other players, you’ll be working against them in Doom Eternal.

It’s going to be just one of the ways to play with friends in a game that promises to go deeper into the lore of Doom. There’s a host of other new tools and abilities — including weapons with names like Ballista and “the meat hook” — as well as some incredible-looking enemies. Some demons will be updated and reimagined favorites, while others will be totally new creatures with hidden backstories. A new system also enhances the slaying experience by making the demons slowly destruct as the player gets in more hits.

Doom Eternal does not have a release date as of yet.

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