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Battlefield 5 developer decodes the recent trailer

Four new maps named, still no details on battle royale mode

Charlie Hall is Polygon’s tabletop editor. In 10-plus years as a journalist & photographer, he has covered simulation, strategy, and spacefaring games, as well as public policy.

Electronic Arts tapped Battlefield writer Jeff Landa to decode this week’s new trailer for Battlefield 5, and in a lengthy blog post, he debriefs fans on four new maps and the game’s elaborate movement system. No new details on the game’s battle royale multiplayer mode were given.

The new trailer, titled “Devastation of Rotterdam,” dropped onto YouTube and social media on Aug. 16, setting the table for what could be news coming from next week’s Gamescom convention in Germany. It’s just over two minutes long but, according to Landa, includes glimpses of four new maps.

The first, called simply Rotterdam, shows the bustling Dutch city in May 1940 as the German blitzkrieg rolls into town to overwhelm the Dutch opposition. The second map, called Devastation, shows the same city weeks after a fierce bombardment. Landa said the intent was to highlight the game’s unique take destructible environments, which react to impacts from explosives and vehicles to create a different look each round.

The game’s showcase level, which accompanied its reveal in May, is said to be set in France. Called Twisted Steel, it includes a strategically located bridge over top of flooded fields with long lines of fire perfect for armor battles. Landa said the bridge itself was the single largest structure ever created for a Battlefield game.

The final map is called Hamada, and will be one of two new maps set in North Africa that will be playable at launch. It’s meant to evoke the area of operations between Libya and Egypt in the years 1941 and 1942.

Throughout the trailer, Landa said, the goal was to showcase the game’s new and improved movement system. Players leaping over vehicles and out of second-story windows is all shown in-engine, he explained, with special attention given to avatar’s posture and footfalls on uneven ground.

You can read the full post on the game’s official website.

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