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Monster Hunter: World is making a splash on PC

The latest episode of Polygon’s Quality Control

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Charlie Hall is Polygon’s tabletop editor. In 10-plus years as a journalist & photographer, he has covered simulation, strategy, and spacefaring games, as well as public policy.

In each episode of Quality Control, a Polygon writer talks to a critic about a new game, movie or piece of gear. In this week’s episode, Charlie Hall chats with Patrick Gill about the amazing success of Capcom’s Monster Hunter: World on PC.

This latest incarnation of the Monster Hunter franchise carved off many of the series traditional rough edges, but the console version for PlayStation 4 and Xbox One didn’t always impress fans with its performance. The PC version, which launched more than six months later, has been a fixture on the Steam best seller’s list all month long. Patrick is our resident expert, so we wanted to ask him about his experience and also talk about starting out on PC for the first time.

Email: qualitycontrol at polygon dot com

Music: “Goodwill” by The Custodian of Records

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