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Bungie reveals Destiny 2: Forsaken’s new weapon customization system

Masterworks are changing, as are mods

Destiny 2: Forsaken - a Guardian fighting Screeb Bungie, High Moon Studios/Activision

Bungie finally shed some light on the revamped weapon customization system for Destiny 2 in a livestream Tuesday. While no new weapon systems are coming in Destiny 2: Forsaken, the studio is seriously overhauling the Masterwork and mod setups from the base game.

All weapons will now have Masterwork levels, up to tier 10. Each time the level is raised, the weapon’s Masterwork stat will go up by a single tier. The first few levels are relatively cheap to increase, only taking a handful of Glimmer. However, to reach tier 10, players will need to invest Legendary Shards and Masterwork Cores into their weapons.

Once the weapon gets to 10, players will be able to choose between Crucible and PvE kill tracking with a perk node on the weapon itself. Switching between the two is now free.

The new mod system seems to be an improvement on what players already have. Instead of minor stat boosts, the mods now come with their own perks. One mod, for example, boosts a weapon’s damage against bosses and vehicles. Another decreases the in-air aiming penalty.

Players will be able to slot any of these mods into any weapon. However, mods can now only be acquired from dismantling a weapon that already has one. Weapons will come with a random mod, and destroying a gun will drop its equipped mod. This should make each weapon drop a bit more exciting.

Bungie also alluded to another stream in the near future, sometime between now and the release of Destiny 2: Forsaken on Sept. 4 for PlayStation 4, Windows PC, and Xbox One.

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