clock menu more-arrow no yes

Filed under:

Let’s talk about Spider-Man PS4

New, 1 comment

The most AAA game arrives on Quality Control

If you buy something from a Polygon link, Vox Media may earn a commission. See our ethics statement.

Insomniac Games/Sony Interactive Entertainment via Polygon

This week on Polygon’s Quality Control podcast, Chelsea Stark joins Dave Tach to discuss Spider-Man on PS4.

In this episode, you’ll learn about why Chelsea and Dave like the game so much, even if they come just short of loving it. Much of the discussion centers around what Chelsea wrote recently in her Spider-Man review:

Marvel’s Spider-Man is the most polished entry to date in a dense catalog of games starring the web-slinger, and the first to be propped up as a first-party console exclusive since the Sega Genesis. The benefits of Sony’s publishing division and developer Insomniac Games decades of talent juicing PlayStation hardware have produced a game that truly looks like a superhero movie that would be released in 2018.

But Spider-Man doesn’t feel like a superhero movie in 2018. This Spider-Man is a throwback to a simpler time, before the Marvel Cinematic Universe expected fans to follow a dozen storylines through a decadelong multi-film gauntlet. There was a time when superhero movies were light and exhilarating, targeting the broadest possible audience with blunt but energetic romps in which good triumphs over evil and heroes defeat harrowing odds.

Press play below to hear all about it.

Email: qualitycontrol at polygon dot com

Music: “Goodwill” by The Custodian of Records