“We pushed what we call the light RPG approach in the game to create more depth, so you’ll be able to craft guns that have ranks, and these ranks they will be useful to fight against enemies that also have ranks,” creative director Jean-Sebastien Decant explained in a recent promotional tweet.
The team also added a new system for your home base, allowing you to invest resources and rally your characters to earn more upgrades for yourself.
Outposts have also been given a sort of leveling system, allowing you to increase the difficulty, and reward, of capturing and re-capturing outposts.
“We have what we call the escalation system for the outposts,” Decant said. “Now, with an outpost, you can take it and take the resources that are in it, but you can also decide to squeeze it, and if you squeeze it you’re going to abandon it. And now that it’s vacant, the enemy is going to come back, put more resources in it, and also more defense, and create a new challenge.”
It almost sounds like Far Cry New Dawn will be more of a treadmill than previous Far Cry games, with outposts that can be taken and retaken and ranked enemies that need to be tackled with guns of an appropriate power.
Far Cry New Dawn will launch on Feb. 15, 2019