World of Tanks: Mercenaries is adding giant fighting robots for a limited time. Starting Jan. 29, fans of the PlayStation 4 and Xbox One versions of the classic free-to-play tank game will be able to pilot two big, stompy mechs into battle. It’s all part of the new Core Breach mode, and will only be available until Feb. 4.
World of Tanks developer Wargaming first announced a console version of the classic free-to-play PC game in 2013. It properly launched on the Xbox 360 in 2015 and was later ported over to PlayStation 4 and Xbox One. Last summer, Wargaming rebranded the entire console side of the house to World of Tanks: Mercenaries. That move added a new faction to the game, one that could draw from exotic machines from multiple nations. Mercenaries now features more story-driven content than ever before, alongside more traditional multiplayer fare.
The two mechs on offer are the U.S.-built Iron Soldier and the U.S.S.R.’s Steel Comrade. Together, the pair look a bit like scaled-up robots from the classic 1960s TV show Lost in Space. According to a press release, both bipedal vehicles are “equipped with lasers, missiles, machine guns, and a whole lot of health.” That will certainly come in handy when taking a chunk out of the game’s destructible environments.
While mechs might seem like a far cry from the more traditional tracked armor pieces seen in World of Tanks, it’s actually a return to form for the team behind it all. Wargaming Chicago-Baltimore (formerly known, at least in part, as Wargaming West) was originally Day 1 Studios. Prior to being acquired by the Belarusian-owned, Cyprus-headquartered company in 2013, members of Day 1 had a hand in making the classic MechAssault series.
Of course, Wargaming isn’t the first company to put mechs in a tank game. Its archrival, Gaijin Entertainment, included mechs in a 2015 April Fools’ Day prank.