clock menu more-arrow no yes mobile

Filed under:

Assassin’s Creed Odyssey will finally let you adjust the auto-leveling enemies

The fans were asking for it, and Ubisoft is delivering an option to adjust enemy scaling

Ubisoft is releasing a variety of new content for Assassin’s Creed Odyssey throughout January, most of which is discussed in the video at the top of this post as well as the official blog post. The second episode of “The Legacy of the First Blade” is on the way, along with two new “Lost Tales of Greece.” There will be new mercenary tiers and a new vendor, adding to the already extensive amount of things to do, see and earn in the game.

But I’m most excited about the upcoming ability to adjust the game’s enemy scaling. Ubisoft itself refers to this option as “one of the most community-requested features since launch.”

When the update is released on Jan. 10, you’ll be able to select from four options that will determine how the enemies scale to your own progress:

  • Heavy — All enemies remain at your level.
  • Normal — No change in the difficulty settings.
  • Light — Content is around two levels below your level.
  • Very Light — Content is around four levels below your level.

This option won’t be available in Nightmare Difficulty mode to make sure the challenge is maintained, however, and there are more warnings that come with this option.

“This can have unforeseen consequences such as content being too easy and not providing meaningful rewards,” the options screen states when you go in to adjust the auto-leveling.

Still, this is welcome news for players who became frustrated that enemies were always near the level of their character, no matter how quickly they leveled up or where they traveled. It should help with the game’s grinding issue, and could also make the for-pay XP boost less tempting. This option will make it possible to gain a few levels and cut through enemies that are now a few levels below me, should I choose to make it so.

Sign up for the newsletter Sign up for Patch Notes

A weekly roundup of the best things from Polygon