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League of Legends is coming to consoles and mobile as Wild Rift

Now you can play League anywhere, kind of!

Riot Games
Julia Lee (she/her) is a guides producer, writing guides for games like The Legend of Zelda: Tears of the Kingdom and Genshin Impact. She helped launch the Rift Herald in 2016.

League of Legends is officially headed to mobile devices with a version called Wild Rift.

League of Legends: Wild Rift was announced on the League of Legends 10th anniversary stream with a 2020 launch date. Pre-registration for a beta test on Android devices will open soon and pre-registration for iPhone and iPad users will be open later.

The game will not support crossplay with the desktop version, so don’t worry about any of the people in your solo queue games being a mobile player. It does, however, use your main League of Legends account, so you will get rewarded for being an avid League player. However, not every champion and skin will be available in this version of the game on release.

The game looks just like the desktop version, though the user interface and buttons are all smooshed into a mobile screen. The graphics and models look mostly the same, but there’s no telling what damage this will do on your phones’ battery. You’re likely not going to want to give this mobile port a go in a public place unless you have a battery bank and a steady internet connection on hand. The games in Wild Rift are designed to take about 15-20 minutes, as opposed to the desktop League games that can take over 30.

Wild Rift will also come to consoles, Riot says, but the company did not specify which platforms or offer a release window.

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