Divinity: Fallen Heroes, the tactics game in development by Larian Studios and Logic Artists, has been delayed indefinitely. In a joint statement issued today, both organizations make it clear that the game isn’t canceled but come up short of offering a timeline.
“Originally schedule for a November 2019 release,” Larian wrote on its Twitter account, “it has become clear to everyone involved that the game will need far great development time and resources than are available now to bring it to fruition, in a fun and sustainable way.”
“We’re sorry for the players excited for Fallen Heroes,” it continues, “who will have to wait an unspecified period of time, but we strongly believe that bringing Fallen Heroes to fans should be done in a timeline that allows it to be developed soundly.”
Fallen Heroes was announced in March and was expected to carry the narrative of of the Divinity series of isometric role-playing games forward with a roughly 30-hour experience. Of note was its simultaneous cooperative mode, which was said to allow two players to take turns and combine character abilities at the same time.
At E3 this year, Larian announced it was working on Baldur’s Gate 3, the sequel to the nearly 20-year-old Baldur’s Gate 2. Today’s statement says work on that title is ongoing. While it doesn’t have a release date, Baldur’s Gate 3 is expected for Google’s Stadia game streaming platform. Today, Google announced Stadia would launch for early adopters on Nov. 19. The delay of Fallen Heroes could therefore be seen as an indication that Larian is buckling down to finish work on the high-profile RPG.
“It’s always sad to put an exciting project on hold,” Logic Artists said alongside Larian’s statement, “but sometimes the realities of development and release schedules simply assert themselves in ways that are outside anyone’s control.”
Logic Artists will continue to work on its Expeditions series, which includes the well-regarded Expeditions: Viking turn-based RPG.