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a collage with triangular images featuring various movies, video games, TV shows, and comics from the 2010s

The decade in review

Looking back at the past 10 years in pop culture

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The 100 best games of the decade: 100-51

a collage with triangular images featuring various movies, video games, TV shows, and comics from the 2010s

The decade in review

Looking back at the past 10 years in pop culture

All Stories

Filed under:

The most surprising video game predictions from a decade ago

The 100 best games of the decade: 50-11

The 100 best games of the decade: 10-1

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The best movies of the decade, according to us

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The best comics of the decade

The best Pokémon of the decade

League of Legends transformed the video game industry over the last decade

The 69 biggest crushes of the last decade

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The best anime of the decade

Why Minecraft is the most important game of the decade

Angry Birds continued influencing games long after its big moment

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Nine new genres that defined the decade in games

The Fallout franchise has had a risky roller coaster of a decade

Why Spelunky is the most important game of the decade

The decade when online video games changed everything

It’s been a weird decade for Warcraft

Why Breath of the Wild is the most important game of the decade

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The best animated movies of the decade

Why Kentucky Route Zero is the most important game of the decade

Early access changed everything about games

Why Gone Home is the most important game of the decade

Why Fortnite is the most important game of the decade

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The 70 best video game characters of the decade

The best game spoilers of the decade

The most influential board games of the decade, according to top designers

Polygon has spent the last few months of 2019 taking stock of the past 10 years in video games, movies, comics, and more. In addition to highlighting the cream of the crop in those mediums, we’re examining how pop culture and the ways in which we experience it have changed since 2010.

The second decade of the 21st century was marked by seismic shifts in media and entertainment — loot boxes, games as a service, esports, livestreaming, virtual reality, smartphones, streaming services, “binge” watching, cloud computing, corporate consolidation, and a blockbuster takeover of the box office. It’s tempting to dismiss those items as big-picture developments rather than changes that affect us personally. But as we increasingly rely on pop culture as the lens through which we process the world around us — and, as ever, a mirror that reflects that world back at us — it’s important to take a breath every so often to ponder how we got here and what it all means.

Join us as we delve into the decade that was, from 2010 through 2019. —Samit Sarkar, front page editor