In No Man’s Sky’s pre-holiday update, Hello Games surprised players with a new, completely functional synthesizer. The studio calls the machine the ByteBeat Device, and it’s capable of creating new music tracks for the game.
As part of the game’s extensive base building systems, players can now construct a ByteBeat Device in their base using “module blueprints from the Space Anomaly,” Hello Games said. Once the device is connected to a power source, it will start blasting music in the area. With the ByteBeat, players have the power to mess with the music as much or as little as they’d like.
“Base building is a big part of what people spend their time doing in our game, and a frequent request is for the ability to add sounds and music to their construction,” a Hello Games representative wrote in the announcement post. “Our team always likes a creative challenge, and audio is one of our big passions. Over the last few weeks one of our coders got obsessed with making an audio creation tool for the community, we were so excited about it we thought it’d be a nice surprise to release it.”
Each ByteBeat’s first song is procedurally generated upon construction. Players can let the randomly created music play, or interact with the machine to set tempo, octave, key, melody, and drums. Players who really want to get into the system and create their own jams can alter the math equation of the music to build a truly unique sound.
Players can also link multiple ByteBeats together, creating a symphony of synthesized tunes in their bases. The ByteBeat has settings that allow it to connect to other objects as well, meaning players can create a light show that syncs with their own music tracks.