Halo: Reach was released on Windows PC in December with Halo: The Master Chief Collection on Windows PC. Halo’s return to PC largely went well, but players reported a few key issues: audio problems, image stuttering, and the inability to crouch while moving. In a blog post this week, 343 Industries discusses the plan for fixing these issues and more.
“As with any Halo game, the launch is just the first step in a much larger journey,” the developer wrote. “At the moment, our Publishing Team is hard at work investigating the common pieces of feedback we’ve received over the past two weeks.”
343 Industries said the team is working on the audio issues reported and will get the patch out “ASAP.” The stuttering issue has been a bit more challenging, however: 343 Industries said it’s still investigating the cause of it. There’s no estimated timeline for a fix, but the developer advised players to disable third-party applications running in the background as a temporary fix.
The inability to crouch while moving was a feature “with the original Xbox 360 implementation,” 343 Industries said, but the developer is “testing a solution” to bring this back. No timeline was mentioned either.
Here’s what 343 Industries had to say about the other adjustments incoming:
- Screen Tearing/VSync: There have been some bugs fixes around this that will be in one of our upcoming patches and we will continue to address issues as they pop up.
- Key Bindings: Work is in progress to support rebinding both text chat and push to talk.
- Mouse Input: We have seen a small percentage of players reporting this as an issue, please continue to submit support tickets if you are experience input delay problems. This is an area of the game that we will continue to monitor and improve upon where we can.
- The patch we released this week does address an issue that should improve the input performance and experience for mouse and keyboard players. We’re eager to hear the community’s feedback, please let us know how this change feels for you.
- View Model: We are currently working on allowing players to make changes along the X and Y axis. An initial implementation is in test and design review with our team.