clock menu more-arrow no yes mobile

Filed under:

Death Stranding’s vehicle griefing problem will soon be fixed

Hey! Get out of here, truck!

An image of Margaret Qualley’s character Mama from Death Stranding Kojima Productions
Cass Marshall is a news writer focusing on gaming and culture coverage, taking a particular interest in the human stories of the wild world of online games.

One of the biggest features of Death Stranding is the idea that players are sharing a world, building infrastructure to help a whole score of Sams from across the world. A zipline built by another player, or a strip of road, can be the difference between a rough journey or a walk down easy street. Timefall, the cursed rain, slowly wears this away, but then players can build it back up. The mechanics are a fun reflection of the games themes, up to and until players start driving their vehicles into shelters and abandoning them on roads.

Then, a once helpful feature turns into a logistical nightmare. Imagine trekking across a stretch of highway that smooths over rocky terrain, only to find a big ol’ truck blocking your way. Or what if you want to provide a package to Conan O’Brien’s character’s shelter, you might find a buggy wedged right in the entrance. This issue was first spotted by Eurogamer, but is a common problem among Death Stranding players.

Right now, the only way to clear out these vehicles is for Sam to attack them from afar. It’s an inelegant solution, but a better one is on the way. We can expect that update to hit at some point in December.

It’s not clear exactly what the fix will entail, but it should make Sam’s journey across the States a lot easier. It’s also interesting to see how a game about connecting with other people and building infrastructure has run into an unexpected quirk — players using vehicles as elaborate griefing tools instead of ways to help each other. No matter how hopeful the thesis and themes of your game, it seems there will always be a few bad apples who just want to see the world burn.